CLICK HERE FOR BLOGGER TEMPLATES AND MYSPACE LAYOUTS »

Monday, June 30, 2008

Video game tips-RTS-Counter Units

Though this tip may be on the simpler side, it still is worthy and deserving of recognition. In almost every single modern RTS game that I have played there are Counter-Units. CUs are particular forces which are especially effective against another, different unit, which in turn is effective against another type....

There are in some games certain units that are effective (to a degree) against all other unit forms. These units are sometimes abused to such a degree that it would be despicable if it were not that everybody who played that particular game spams the same unit. And so it becomes more of a race to see who can produce more of the spam unit. I however think that it is much more exciting and gratifying to see a small number of my units wipe out a larger foe, due to superior planning and countering on my part. There are many players who ignore CUs simply because it takes a little time to study and figure out what the actual bonuses are! So spend a little time, print up some info, do what you have to! In the end the reward is much greater......

NOTE: Will attach game play clip soon.

2 comments:

John Calvin said...

Did you get the e-mail I sent you with the attachment, and could you open it. And if the answer is yes to both of these questions, would you consider letting me know what day you will be arriving, since we would expect you at least a day early.

Sir John Calvin,

Knight of the Longbow

John Calvin said...

Oh, and yes counter units are great, especially in Age of Empires II, unless of course you use massed formations of longbow men, then it really does not matter what they counter with as long as you pay attention, and keep proper support on hand. They have a fair counter unit system worked out in Battle for Middle-Earth II, though the heroes through it off a bit, and the special powers by a ton. I find Ranged units, i.e. Ithilien Rangers, and Mirkwood Archers are still the way to go, but in the case of Battle for Middle-Earth II I think the supporting units are more important to the overall plan. Siege weapons are probably more obnoxious in Battle for Middle-Earth II than in some other RTS Games, and Cavalry are not as dominate on the battle field, anyhow, I completely agree that tactics has a good deal more to do with winning than the type of units you use, with proper planning, no single unit can cause the unraveling of your plan of Battle.

Sir John Calvin,

Knight of the Longbow